"onyxId": "208242625956810752",
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ssh is a dumb client; it just receives, decrypts, and displays lines of text sent by the server. So to run our game we render every frame server-side and relay them to our clients.
An object’s OID is computed the same way git does it, SHA1(" \0"), using pgcrypto’s digest() function, and refs get compare-and-swap updates through SELECT FOR UPDATE. A libgit2 backend registers these tables as its storage layer, and if the protocol really is separable from the format, a normal git client should be able to push to and clone from a Postgres database without knowing the difference.